Seigel
Seigel is a Infantry hero of generation 16 (SSR) in Whiteout Survival.
Skills
Skill descriptions from the community source whiteoutsurvival.wiki (original English).
Seigel extends the metal spikes on his armor for 5 seconds, increasing Defense by 5%/10%/15%/20%/25% and reflecting 5%/10%/15%/20%/25% of damage back to attackers.
Seigel lunges forward with his mighty spear, dealing Attack*40%/45%/50%/55%/60% area of effect damage to enemies in a straight line before swinging in a fan-shaped arc for Attack*40%/45%/50%/55%/60% area damage to enemies in its path.
Life in Hell has endowed Seigel with dark determination, reducing damage taken by 4%/8%/12%/16%/20% and granting immunity from negative effects for the first 6/7/8/9/10 seconds of battle.
Seigel will always seek to bring the most advanced weapons and armor of the Night's Guard to his outfit, increasing Health by 5%/10%/15%/20%/25% for all troops.
Seigel would rather blunt an enemy's spear than sharpen his own. His Infantry suffer 4%/8%/12%/16%/20% reduced Attack, but the additional protection reduces enemy Marksman and Lancer Attack by 7%/14%/21%/28%/35%.
Seigel's inhuman defenses and iron will are transferred to Infantry under his command, reducing damage from normal attacks by 5%/10%/15%/20%/25% or 6%/12%/18%/24%/30% from enemy skills.
The Blood Moon plague still living inside Seigel finds a foothold in battle, extending Spike Guard and restoring his Health by 25% of damage dealt.
Seigel drives himself onward with an iron determination that cannot help but increase Defender Troops Lethality by 15%.