Wayne
Wayne is a Marksman hero of generation 6 (SSR) in Whiteout Survival.
Skills
Skill descriptions from the community source whiteoutsurvival.wiki (original English).
Wayne throws a boomerang, dealing Attack 100%/110%/120%/130%/140% area of effect damage to ennemies in a straight line. On its return, it deals the same amount of damage to ennemies in its path.
Wayne draws and fires in the blink of an eye. Each normal attack has a 15%/20%/25%/30%/35% chance of triggering another normal attack.
Wayne's impecable aim grants a 3%/6%/9%/12%/15% Crit Rate on dealing damage.
Wayne's brilliant battle planning allows all troops to launch an extra attack every 4 turns, dealing 20%/40%/60%/80%/100% damage.
Wayne's stratagems can pierce the thickest of defense. On every other attack, his Marksmen deal 8%/16%/24%/32%/40% extra damage to enemy Lancer and 4%/8%/12%/16%/20% extra damage to enemy Marksmen.
Wayne ensure no misstep goes unpunished with an eagle's eye for weakness, granting all troop's attacks a 5%/10%/15%/20%/25% Crit Rate.
Wayne unleashes a rapid five-shot barrage, dealing Attack 56% damage to a random ennemy. If the target is an Escort, there is a 100% chance of instantly knocking them down.
Waynes strategic brilliance increases DefenderTroops' Lethality by 15%.